At its second rank, against multiple enemies, death field has a much better chance of getting you back a high amount of vitality, since it gives you life equal to the highest amount of damage that's dealt. Tell him youre here to see Jana Lorso. September 23, 2012 in Star Wars: General Discussion. This article documents the common and notorious glitches that you are likely to encounter when playing the game of KOTOR. Make sure the installer points to the proper location of your KOTOR2 installation. The DC check of a thermal detonator is 15 against a character's reflex save. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. Head down to the beach to find the priest's compound. Many of these items are available for purchase from various vendors at exorbitant prices. If you want the loot, but don't want to take the Dark side hit from attacking the Elders, you can initially side with the warriors, complete this quest, then head to the Elders and switch allegiances. Star Wars fans have had the opportunity to indulge their interest in a series of games whose breadth of scope and quality are unmatched by any other major license. That wasn't so bad, now was it? Originally, the player was supposed to meet B-4D4 and T1-N1 on Nar Shaddaa after leaving Telos. Head back to the main garage and take the southern passage. After you knock Malak's health down to around half of his bar, he'll run off. Ouch. If you can keep an energy shield up long enough, you should be able to shower him with grenades, which should severely weaken him, if not kill him, assuming you keep it up long enough. Charge up your party with the usual suspects: Force speed, valor, aura, and the like. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. Apparently, it transforms a normal, healthy human into a ghoulish monster, interested only in killing. At any rate, this level is where the fun begins. This option lets the game decide your character's attributes and results in a well-balanced, if somewhat generic character. In any case, numerous instances of Force wave, insanity, or stasis field will help thin the herd a bit, since you'll have so many enemies in such a small space. Not a bad haul at all. If you want to be sure to shift to your new target at the end of the round, empty your queue with the Y button, then select your new target and queue actions with the X button. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. 6. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. Speaking of the armory, you'll want to forge a path there before you leave this level; it's guarded by two Dark Jedi and a Dark Jedi master with some fantastic items on their bodies, like Sith power gauntlets (+3 to Strength) and an upari crystal (+3 attack, +1-8 damage). He held the ID number 003127. Once you arrive, Yun and Sarna will chat for a bit, then everyone will pass out from too much ale. You'll need to travel through the exterior of an ancient Temple to reach the south beach. The third rule of Pazaak is: the first game is important, but less important than the last. This mod is compatible with JC2's Train the Handmaiden. After they fall, you'll have no choice but to face the man himself. This is the most basic, but useful strategy in the game's many fights: pick a target and take him down before moving to the next one. If you're a real man (or woman), though, you'll probably want to know if there's a way to survive this level on the normal difficulty setting. Jedi are renowned for their ability to recognize and adapt to the various threats that surround them in a battle situation, and are thus generally much more adept at defending themselves in a fight. 2) Information Console Visit this console to download the area map. 2 - Info Console Use this console and download a map of the . Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. You have a finite amount of vitality, and this precious commodity does not recover by itself over time; you'll either need to find a doctor to repair your wounds, or consume a medpac to gain back your health. While you're leveling him up, you will probably want to pump his repair and computer use skills, as well as give him another rank in gear head, since all of this put together should get you up to at least the 16th rank in each skill, which will save you spikes and parts over the long term. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. Continue through the ship, checking bodies for equipment and items. Unfortunately, only Sith Academy members are allowed access to the excavations. At any rate, you'll have to get through the Dark Jedi masters in order to reach the Bridge. (0/3), Transfer from injector to container. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. Whether you kill the students, or help them escape, you'll be able to return to Uthar for prestige upon completion of this quest. They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. A character or monster's defense rating is an aggregate of any bonuses from armor, their dexterity attribute, and any feats or Force powers that are active. Unfortunately, the attack penalties are still absolutely horrendous at the first level, so unless you want your enemies to think that you got weapons training from Greedo, you'll probably want to stick with a single weapon until you reach the second rank of this feat. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. From the entrance, head to the southwest. Unfortunately, there is no stunning effect associated with the damage, so even though you'll likely kill a few opponents with a high-level shock, you'll still have to deal with fully mobile foes afterwards. If you choose the wrong sword, or anger Ajunta during your dialogues, he'll attack you. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. From here, head south to engage more Dark Jedi. If you follow the advice from the datapad, you'll learn that the correct route is to follow an H pattern, and thus you'll find the solution to be, from the perspective of the door that you came through: After passing through the puzzle room, you'll gain access to a Rakata computer, which can unlock the doors to the upper level for you. Continue along the path and head to the north when you hit a fork in the road. I paid for it! As stated above, she's not too difficult to defeat. Make like a tree and leave through the hangar bay doors. No matter what you say during the first part of the conversation, you can't prevent a confrontation, so you may want to activate your energy shields before you get close enough to trigger the confrontation, and have all of your characters using items that can prevent mind-affecting attacks. Once inside, you'll face off against a single Vulkar patrol droid, which has some kind of freezing effect that can stun your party members for a short time. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. The damage reduction affects every attack from an opponent, so if an opponent with two weapons hits you twice, your character would take four less damage during that round. This is a situation that calls for grenades if there ever was one; you might want to have two or even all three of your party members simultaneously launch a variety of grenades into the fray before the Vulkars can close in on you. Many Bothans died to bring us this information, so put it to good use. There is a Sith heavy trooper patrolling the upper hallways of this level, though, so you'll need to use the stealth ability to get past him without dying. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. The absolute cheesiest way to off Malak, though, is via the handy use of the demolitions skill and a few deadly mines. Well, maybe just a little fear; Juhani's far from invincible, even with her huge vitality base, and you'll need to use her correctly so that she doesn't wind up getting overwhelmed in every fight. Once youre done raiding the tomb, head back to the corridor branch. Every time you leveled-up from then, you'd gain two points of vitality. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. (In short, soldier = guardian, scout = sentinel, and scoundrel = consular. At the second and third ranks, the power is area-effect, enabling you to shut down a whole group of droids, turn to attack the human opponents, switch back to stun the droids again, and so on. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. They shouldn't be thought of as warriors, since 'wars not make one great,' after all. Even Sith troopers usually resort to melee combat when they're closed in upon. Every time Malak hits you, he gets an automatic +14 to damage. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. The challenges start off fairly easy, but steadily ramp up in difficulty. It is also possible to convince a protocol droid in the Dock Module that the station's leading council has granted Czerka the right to collect an excise tax on all incoming traffic, and that he, B-4D4 is in charge of collecting the tax. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. He's not just here to amuse you, however, and eventually, you can expect him to start speaking of the end of the Mandalorian war, and how he came to live a mercenary life. When you reach Janos' office, speak to him for a bit of information about the slaving operations that Czerka runs on Kashyyyk, and be sure to look at the caged Wookiee off to one side to stoke your righteous indignation a bit. After you're inside, start picking through the bodies for datapads and other items. After a few phone calls youll be given free access to the rest of the station. Once Freyyr calms down, you can either proceed with the assassination that Chuundar requested of you, or attempt to help him in his quest to be reinstated as the chieftain of the Wookiee tribe. If worst comes to worst, you might want to have whomever is using a melee weapon in your party activate the Mandalorian melee shield you found in this spot earlier to negate some of the damage Sherruk deals. Save versus fortitude: target is slowed instead of stunned for the duration, All nearby enemies are stunned for 12 seconds, Target is stunned for 12 seconds; takes damage equal to character's level, Save versus fortitude: no stun, half damage, A group of targets is stunned for 12 seconds; all targets take damage equal to character's level, A group of targets is stunned for 12 seconds; all targets take 1-6 damage per character's level, Target is dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality, All targets within a ten meter radius are dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality. In a clearing far on the east side of the area, you'll find the source of the darkness; apparently a Dark Jedi named Juhani has set up camp in a small graveyard-like area. Handon, who lied about having his blaster stolen. You'll be able to race swoop bikes on Taris, Tatooine, and Manaan. Dispatch the guards and search the remains for a datapad that'll give you a bit of a clue regarding this base's main puzzle. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. Write something about yourself. Talk to him and convince him to let you gain access to the mainframe. Stats w/ Master Valor. Click on the tomb door, and then the sarcophagus to gain three swords, and release the spirit of Ajunta himself. The film stars Melissa McCarthy as Lilly Maynard (Melissa McCarthy) and Chris O'Dowd as her husband Jack. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. If you just want to chop stuff up with a lightsaber, this won't make a large difference in your playing style, but if you plan to become a Jedi consular, you can expect to be spoilt for choice when choosing your Force powers if you do manage to save a few levels before Dantooine. You might want to liquidate your assets and stock up on supplies before you head out to meet your destiny. If you don't kill them, or even if you do, you can proceed further back towards the Hawk to encounter yet another crazy Sith who wants to kill people. Interested in getting to the surface on the planet Telos, she agreed to help Chodo Habat and his Ithorians against Czerka, their competitors for the Telosian restoration project, in exchange for a shuttle off Citadel Station. You can also erase any connection B-4D4 has with Czerka. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. Hell tell you to ask Jana Lorso in the Cerka Offices. Tell him you're 2023 by BizBud. Ithorak is in the middle docking bay on Manaan's docking ring; you can attempt to get Vek to stay out of the fight if you wish, but it shouldn't be difficult either way. So, upon reaching level four, you gain an attribute point, and again at level eight, level 12, and so on. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. After you obtain Jolee and (hopefully) Juhani, the non-Jedi members of your party can take a backseat. Once you have the pass keys and have explored to your satisfaction, head to the elevator in the northern section of the base and proceed to the garage. Lightsabers are not balanced; you'll need to use a short lightsaber in the off-hand if you want to reduce your main-hand penalty. Adding the line allowwindowedmode=1 like i say below may now longer be needed. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. The strength modifier would still be applied to the damage rolled, however. Among other things, the important gameplay aspect of the Light side is that the ends never justify the means, which can be interpreted as a statement of non-violence; the Light side simply doesn't permit you to kill someone without provocation, even if the greater good is served in the end. The affair was over, and that's why the Sith killed Elassa. As for the other barracks, if you're having trouble, try sending your PC in to open the door alone by using solo mode (back button). This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. You can steal anything you want from these people's lockers and storage containers; don't worry, petty theft apparently isn't much of an issue to the Force, so larceny won't start you on the path to the Dark side. you can finagle an invite without needing to persuade the character at all. Yes, all of that toil nets you less experience than killing a Sith grenadier. You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. Stunner! It's worth pointing out that, as you progress further into the game, most of the broken droids you encounter will require multiple individual repairs before they're restored to working order, and since you save parts from each repair, you can sometimes save four or five parts per droid for every four levels you possess in repair. You won't have any choice but to accept Chuundar's quest. Espaol - Latinoamrica (Spanish - Latin America), http://www.rockpapershotgun.com/2013/01/03/the-fixer-how-to-restore-knights-of-the-old-republic-ii/. Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. He's been trying to make his way as a swoop racer, but has had a hard time of it, due to the fact that his swoop bike just doesn't seem to be able to compete with the big boys. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. If you're going for Dark side points, double cross Freyyr and get Zaalbar to side with Chuundar. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. Bring it back to Chodo for the Light Side path. Either way, you'll wind up having to face him in combat; take him out and proceed to Kashyyyk. Give it to Matrik for a decent experience boost and some Light side points, and then you can get the bounty from Zax. Evidence of Czerka Corruption In order to deal with the Czerka Corp for good youll need hard evidence of their corruption. Once you're done questioning them, you can either leave them alone or slaughter them--if you do kill them, you get the experience, plus a Sith energy shield and a very handy set of motion detection goggles that you can give to Mission, or yourself, if you're a scoundrel, to boost awareness, demolition, and security. He'll instruct you as to the meaning of the different colors of the blade, and eventually ask you what Jedi class you'd like to proceed as. So I'm just sprinting around the city doing evil deeds and looking for what to do. Once you're done fiddling around, head to the sewers. All rights reserved. You may want to let one of your characters get up close, then throw a few ion grenades into the mix to hopefully knock most of its life away. Ask him about everything and youll find he has 3 bounties for you to complete. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. And the other shoe..doesn't fall this time. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. Whip out your lightsaber, and get it on. After the second ambush, you should find a swoop bike signal device on one of the bodies. Well, there is. Mission luckily retains a stealth field generator once she breaks out of her cell, which is, you have to admit, a fairly strong indictment against Sith prison policies. You can madly tap away at the A button if you want, but every time you try to shift when your bike isn't ready, you'll take a small speed hit. One of your characters has no attack bonus, while the other character has an attack bonus of +10. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. In addition, high wisdom will make your Force powers more difficult for your enemies to defend against. Answer: Nothing. Now, there are several ways to prevent Sunry's execution. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. If you're having trouble surviving the mere journey to this corner, then that whole difficulty setting joke might not seem so funny to you. You intended to end the affair. Once you reach the Jedi Council, you'll learn that they're not entirely sure of your true capabilities. This term is used to refer to the character that you created at the beginning of the game; the character that is always in your party and is the focal point for the story that unfolds in KOTOR. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). Pretty simple, really. Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. Every time you pass through an enemy's line of sight, that enemy will have the opportunity to make an awareness check; if it succeeds, you can expect to find yourself in the crosshairs within seconds. Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. When you finish the montage, you'll be facing Zhar Lestin, the Jedi Master who has been instructed to test you to ensure your fidelity to the Force. A quick montage sequence will zoom you through the next few weeks of your PC's life. If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. This isn't an official, in-the-journal side quest; merely a desirable, but out-of-the-way place to visit. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. Removes first and second ranks of speed, aura, valor, but only the first rank of energy resistance and Force resistance. Trask will display his courage by pushing you out into the hall to take the Sith on by yourself, giving you merely a lame battle cry as support. Have no fear, though, because you can rather easily manipulate the machinery to your own ends. If you side with Slusk you can take out Luxa together and then convince Slusk to leave the Citadel Station. Once you're ready to proceed, head to the northeastern exit of the compound. 5. 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